Ecosystems, Information Age Economy & Design as the Differentiator
March 25, 2012 — 5 Comments
Welcome to my design blog!
The premise of this blog is quite simple: It is an attempt to nudge people to build products that delight their users; it’s a call to the movers and shakers in the world of technology to churn out not just functional, run of the mill products, but experiences that take our breath away and help their users achieve their best potentials.
A lofty goal you might say. A worthy goal I’ll add.
And like most things, if you break it into small chunks, it turns out the goal is not all that hard to achieve. Better software or ecosystems don’t necessarily take more time or resources to build than average ones. They create powerful and pleasurable experiences by the simple act of designing their products before the product is built (an obvious, but not at all common phenomena in our industry). From the very first day these companies build their products centered around